![]() ![]() Nvidia’s first alternative to V-Sync was. First of all the new 3xx drivers are awesome Not only do they introduce actually useful features. VSync is a graphics technology that was developed specifically to deal with screen tearing. Adaptive-sync is not in use when Vsync in on. Things you need to look at: which framerate you want to achieve, how much input latency matters, how much movement is there in the game, is power going to be a concern. V-Sync forces your GPU to hold frames it has already rendered, which causes a slight delay between what’s happening in the game and what you see on screen. Ive done some of research myself, so I figured Id spare a few of you some googling. Seems like Vermintide 2 handles Vsync in a quite different way. It really depends on what matters more for your game. So the bottom line answer is that there is no perfect answer. You can try to compensate some of that, but ultimately, it is hard to inject input updates at the very last minute. ![]() vsync off reduces input latency (when your input is 3 frames before display, it can start to matter).vsync on saves power (important on netbooks).Adaptive-sync is not in use when Vsync in on. VSync is an excellent option for gamers who are dealing with mismatched frame rates and refresh rates. Always render at 60fps (or 30fps), time update is time += 16.7ms John Carmack has been asking for a mode that does "vsync at 60Hz, but don't sync if I missed the deadline" for what I assume would be this reason. Seems like Vermintide 2 handles Vsync in a quite different way. This is why some people try to lock their rendering speed to the refresh rate. This can create micro-stuttering, and is very hard to control, as you don't know when you generate your frame which tick it will display at, so, you can't compensate for motion artifacts. Go to setting on geforce now on pc or mac and go to VSync option and select adaptive VSync. Typically, it creates frames that display for a variable amount of time, more tied to the display refresh rate than your rendering rate. Desync issues in gaming will not be resolved any time in the future as it will require total restructuring of the way clients (your pc) and servers communicate. vsync on has noticeable artifacts too.Reasons may vary, but ultimately, swapping buffers in the middle of the frame is very noticeable if any movement is happening (one reason might be that you're not configured to flip buffers, so something has to do a copy of your framebuffer) if you don't see tearing, you're likely vsync'ed, even if you think you're not.There are many things that can be said about this issue.
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